AI Insights · Timothy · January 2023
Top 5 City Building Games Performance in Mexico Q4 2022
An overview of the performance of the top 5 city building games on a unified platform in Mexico during Q4 2022, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 city building games in Mexico showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each app's trends:
Craftheim - 3D Idle Lumberjack
Craftheim - 3D Idle Lumberjack, published by AI Games FZ, experienced significant fluctuations in weekly downloads, peaking at 34K in mid-October before gradually declining to 7.3K by mid-December. Weekly revenue saw a modest peak of $15 in early October, with several weeks of no revenue reported. Active users displayed a similar trend, with a high of 49K in mid-October, decreasing to 20K by the end of December.
The Simpsons™: Tapped Out
Electronic Arts' The Simpsons™: Tapped Out maintained a relatively stable number of weekly downloads, ranging between 9.9K to 16.8K. The game saw a notable spike in weekly revenue, reaching $19.7K in mid-November, followed by a significant drop to around $1.6K by the end of December. Weekly active users remained consistent, hovering around 90K to 97K throughout the quarter.
My Town - City Life Story game
My Town - City Life Story game, by My Town Games LTD, saw its weekly downloads peak at 6.7K in late October, before declining to 3.2K by the end of December. Weekly revenue showed minor fluctuations, peaking at $71 in early December. Active users increased from 5.7K in late September to a high of 10.8K in late October, settling at around 6.6K by the end of December.
Megapolis: City Building Sim
Megapolis: City Building Sim, published by Social Quantum, maintained a steady number of weekly downloads, peaking at 4.4K in early October and ending the quarter with about 3.2K. Weekly revenue fluctuated, with a peak of $297 in late October. Weekly active users remained relatively stable, ranging from 3.2K to 4.2K throughout the quarter.
SimCity BuildIt
SimCity BuildIt, another title by Electronic Arts, saw consistent weekly downloads, peaking at 4.1K in early December. The game experienced a steady increase in weekly revenue, reaching $4.5K by the end of December. Active users showed an upward trend, starting at 36.7K in late September and peaking at 42K in early December.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.